Valorant Veto is Agent 29: the utility-denying Sentinel that changes the game. This new Operative introduces new gameplay built around negating the guardian abilities of enemies and pushing aggressively. Veto’s kit will be deadly in the right hands for those wanting to carry games.
What Does it Mean to Veto in Valorant?
Veto is the seventh Sentinel agent in Valorant. His main role spec is to eliminate enemy utilities as well as front line attack. While normal defensive Sentinels, Veto is a blend of controlling space and making aggressive entrances.
The new sentinel agent requires teams to re-envision how they execute sites and defend them. His Mob Ability means players can sweep through enemy formations without getting debuffed. This is good news for teams who want the freedom to employ a variety of strategies, making Veto a perfect fit.
Veto All Abilities Valorant: Complete Explanation
Interceptor: Signature Ability
Veto’s special ability, which is free and recharges after 45 seconds. This equipment-busting implement, is the crux of his defensive manner.
Hit E to pull out your device, the Phage. You can then just fire to drop it at your chosen spot. Hit E once more, after setting the death field in motion.
The Phage will neutralize other enemies’ equipment in close proximity to your character immediately. It kills Boom Bots and Wingmen, as well as any other destructible utility inside range. This provides safe corridors through enemy device-packed sections.
The device has an only 20 health points and lasts for 10 seconds. One bullet destroys it completely. Put the Phage in random areas that you wouldn’t expect. Put it where your enemy won’t foresee deployment.
It makes an activation noise that lets enemies know where it is. When you activate this ability is of no small significance. Prop it behind cover or into off-angles for best results.
Crosscut: Teleportation Ability
Crosscut is 200 credits per use. Veto has 2 charges at most, so it’s reasonable to do value plays with repositioning.
Load the vortex energy ball with C. Set it on the ground where you see fit. Stare at the vortex, within range to teleport instantaneously.
You can recover and redeploy the Vortex in the buy phase. This then allows team tactics in order to adjust the setup.
Crosscut gives Sentinel agents a rare form of movement. Employ it for flanking runs, pushing points, or pulling back to safety. The teleport is line of sight to the vortex, so there are strategies involved.
Establish your vortex early in the rounds. And I feel exposed when on the little flat of it during firefights. You need to look away from opponents while you use the teleport.
Chokehold: Area Denial Trap
Chokehold also costs 200 credits per charge. This trap ability is a blend of different existing abilities rolled into one strong tool.
Hit Q to select the mutated slime fragment. Plunk it down on walls, floors or in corners. The fragment turns into an instant trap, activated when enemies move through.
Enemies you deal trigger two massive debuffs. They are then deaf, to the auditory information. They, too, corrupt and weaken themselves into easy port of call.
You have no need of line of sight or a line-of-duty in order to use Chokehold. Place traps early in known common entry ways. The ability functions similarly to a cross between Deadlock’s GravNet and Fade’s Seize.
Stick Chokehold to tight labyrinths where opponents need to pass through. The punishment for pushing aggressive and some time to rotate with the trap.
Evolution: Ultimate Combat Enhancement
Veto’s ultimate ability costs seven ultimate points to use. Press X to evolve into a weaponized powerhouse with enhanced combat attributes.
Evolution Three buffs at once is good. Now you get fighting buffs to increase your duel strength. Regeneration heals you during fights. To absolutely nullify debuffs is to not be impacted by enemy abilities.
The immunity applies to all adverse effects. You can’t be stopped by breach stuns, Astra pulls, or any other crowd control abilities. Teammate effects can be walked through and won’t affect you.
Take Evolution in leading site entries. Your squad spams utilities ahead and you push up unhindered. Regular, classic methods of defense from the enemy team can’t slow your progress.
Keep in mind that Evolution does not give you bulletproof. Enemies can still shoot and hurt you. Be smart no matter how much more survivable you are.
Valorant Veto Abilities Explained: Pro Tips
Positioning Interceptor Strategically
NEVER put your Phage in plain sight. Think of it as a concealed camera not a front-line deterrent. Behind crates, in corners or up on ledges are good.
Turn the device on when you hear enemy utility close. The on-destruction effect is a surprise for those who try to use their gadgets.
Maximizing Crosscut Mobility
Practice vortex placement during warm-ups. You want to know in advance where you will have teleport options before rounds even begin. Popular spots include mid controls, and connector rooms.
Communicate vortex locations to teammates. They can play off your positioning. A timely vortex can transform a defensive siege into all-out flanking assault in the blink of an eye.
Avoid panic teleporting during duels. You can die by turning your attentions away from your enemies to activate Crosscut. Use it to reposition between engagements.
Combining Chokehold with Team Abilities
Load your trap with Killjoy nanoswarms, Viper toxins or Brimstone incendiaries. The deafen effect means enemies won’t hear your abilities sound effects either.
Put Chokehold on smokes or walls. Any enemies that walk through it are not warned before activation. This constantly catches aggressive pushers off guard.
Team up with other players using area damage skills. Deafened enemies can’t hear her Raze grenades coming. This combination leads to deadly trap formations.
Evolution Timing and Usage
Pop ultimate before site entries as team rushes in. Run through your own powers without punishment as your teammates cover you from the back.
Evolution is a last resort not just something you immediately do as soon as its available. Combat Advantage is good to have against Round 9, 10, 11 or an overtime.
The end is where you shine if your plant’s down. Veto can now defend sites better when holding them on Activate. Regeneration keeps you in the fight longer.
Best Maps for Valorant Veto
Sunset
Sunset has a lot of corners and tight angles for Veto to make use of. The map design can take advantage of all his traps and teleports.
B site offers a few areas for Chokehold to be set. Crosscut positioning makes taking mid control much easier. The compact format fits Veto’s close-range, defensive style.
Bind
Veto can thrive on smaller maps with the fewer open spaces. Go for shutting down enemy utilities after they cut into Hookah or Showers.
The narrow alleyways confine the Interceptors more and you can feel it. Chokehold mines funnel enemies into predictable locations.
Corrode
Corrode offers the chance to abuse teleport and trap mechanics. Apart from that, B site is where Veto can become a rock if given solo duties there.
The map structure facilitates dynamic play ranging from offensive to defensive.
Mastering the New Sentinel
Veto upends standard Sentinel play in Valorant. His power strip abilities are really great against the current ability oriented meta. When you add mobility and combat power to the mix, he’s a tank on the front line.
And finally, learn how to chain your powers in custom games. Veto is all about timing and positioning, this is what separates good Veto players from great ones. Prioritize dismantling enemy formations, with focus on defensive suppression.
The new playcaller brings more freedom of choice for teams to exactly execute a strategy, and I believe this is good. Whether you prefer entries or anchoring sites, Veto is a highly flexible player that can accommodate any playstyle.